Barrie Gower

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Barrie Gower is a five-time Emmy-winning prosthetics designer. Gower grew up in the north of England, where his father managed a cinema. As he became a teenager, he became heavily involved in art—mostly drawings and sculpture. Still, in those early days, his mission felt like more “of a pipe dream.” With the support of his mom, Gower applied for art programmes, stumbling upon one promising option at the London College of Fashion. He didn't get into the university in the first year, as he didn't have any evidence of doing any hairstyling or makeup (although he had a portfolio). His mother enrolled him in a hairdressing course, and the following year he was accepted at LCF, where he “managed to meet quite a lot of industry professionals.” Barrie began his career in the film industry in 1996 after graduating from the London College of Fashion with a HND in Specialist Make-up. His first role was at the BBC Visual Effects Department on projects including ‘Red Dwarf’ and ‘Silent Witness’. The following year, Barrie was employed on his first major feature film, Steven Spielberg's 'Saving Private Ryan'. Barrie has since worked for industry-leading companies and individuals such as Weta Workshop and multi-award winner Rick Baker. Barrie contributed to the Academy Award-winning prosthetics for 'The Wolfman' (2011) and 'The Iron Lady' (2012). After 10 years working in the Harry Potter film world and then freelancing on other large-scale projects, Gower decided to start his own company, BGFX, with his wife, Sarah, also a prosthetics designer. They’d met working on a film in Budapest. At that time, she was part of the CGI visual effects department. BGFX began as an at-home studio but quickly launched into the big leagues when it received its first major opportunity: designing prosthetics for season four of HBO’s Game of Thrones. Thrones was the beginning of a fruitful relationship with HBO, one that has seen the couple spearheading designs for many more of the network’s biggest hits, among them House of the Dragon and The Last of Us. For the former, the job primarily centred around the ageing and decay of Paddy Considine’s character, the doomed king Viserys Targaryen. Simultaneously, BGFX was handling The Last of Us, which Gower is quick to describe as “the biggest thing we’ve ever done.” For that series, the company was tasked with designing and executing a whole world consumed by a fungus, plus the resulting zombie-like creatures that are born out of those spores. They didn’t have to start from scratch, however, relying on the catalogue of work created for the original 2013 video game by developer Naughty Dog.

Gender
male

Credits

Crew

DepartmentJobMovie / TV ShowGenresReleaseRating
ArtSculptorHarry Potter and the Prisoner of Azkaban80% · 21,548
Costume & Make-UpProsthetic DesignerDoctor Strange in the Multiverse of Madness73% · 9,154
Prosthetic Makeup ArtistCollide55% · 576
Dark Shadows61% · 7,161
Harry Potter and the Deathly Hallows: Part 177% · 19,032
Shaun of the Dead75% · 8,441
28 Days Later72% · 6,694
Prosthetic SupervisorChernobylTV5 Episodes87% · 6,372
ProstheticsThe Matrix Resurrections64% · 5,720
The Legend of Tarzan59% · 6,190
Wrath of the Titans57% · 4,169
Unknown67% · 3,813
Prosthetics SculptorKick-Ass71% · 11,590
Snatch78% · 9,002
Special Effects Makeup ArtistJupiter Ascending55% · 6,725
Harry Potter and the Deathly Hallows: Part 281% · 20,532
All credits on TMDb.org.